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ABLE.ns public server MAPs information for map specific rules, settings

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Alt 2009.09.14   #11
Seductive Duck
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Standard Re: Map vote mechanics

Zitat:
Zitat von Live_Feed Beitrag anzeigen
i still love you godlike.

Mapvote seems to have changed to what i suggested atm. we get 2 classics, 3 seiges and 1 co.
seems right

2 classics = always gonan prefer one then the other, so will others making the voting streamlines

3 sieges = good, as long as they aren't all fucking siege_007, siege_003, siege_004 i have no problem with a mix, not the same siege map remixed pff

and a co because tbh if you want to play co, the map really does not matter. its just there to blow some steam

Zitat:
you don't like my idea fine, no need for smarmy comments like "lets...not." you don't like the idea, give some reason instead of your usual passive aggressive comments and drivel.
i dont mean bad, but i thought godlike gave a reason why he rather not do things like that in the same post???
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Alt 2009.09.14   #12
Live_Feed
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Standard Re: Map vote mechanics

no, it was more, "I don't like your idea, here's why i like shibi's idea"
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Alt 2009.09.15   #13
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Standard Re: Map vote mechanics

Zitat:
Zitat von Live_Feed Beitrag anzeigen
"I don't like your idea, here's why i like shibi's idea"
If you don't take that as a reason then:

Define "Reasons".
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Alt 2009.09.16   #14
Live_Feed
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Standard Re: Map vote mechanics

you don't say one girl is ugly because another one is beautiful. you weigh the merits of both individually .

like, what facets of my suggestion didn't you like? not only would it be nice to hear the criticism, it helps the development of the idea into something more useful or favourable towards your needs.

you did that with your seige map concern below. do you see the difference between your initial lack of critique versus the criticism of siege maps not receiving fair representation in the map vote?

as it is, looks like mapvote displays 2 classics, 3 customs and 1 co. there are a lot of siege maps, and i haven't seen a mapvote without a siege map yet.
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Alt 2009.09.16   #15
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Standard Re: Map vote mechanics

Zitat:
Zitat von Live_Feed
give some reason instead of your usual passive aggressive comments and drivel.
Zitat:
Zitat von Live_Feed Beitrag anzeigen
you did that with your seige map concern below. do you see the difference between your initial lack of critique versus the criticism of siege maps not receiving fair representation in the map vote?
I rest my case.

And incase you didn't read my first post:

Zitat:
Zitat von g0dL1K3
This way, more maps could be displayed and thus creating a chance for more unknown maps to be played.

The only downside I see is that Classic maps will be played more often due to it being the first in the list and most people will just spam "1".
Even if you do not read every detail of a post, I still love you Love_Feed (intended -.-)
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Alt 2009.09.17   #16
Live_Feed
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Standard Re: Map vote mechanics

call it a draw and hugs all round?
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